
It was also a way to root out heretical trends in thought. It was a way to touch the spirit of the empire. trained mind to sense the collective emotions and impressions of the people. was a psychic in the imperial church's psychic school. And could always find the deviance if looked hard enough. Upon finding deviance, exposed it to bring on the punishment of the collective. hunted unorthodox thoughts wherever they could be found - art, music, code, even private conversations. was an inquisitor in the imperial church's anti-heresy school. The other half was spent preaching the evils of sloth and drink. spent half time studying books to understand the relationship between God's aspects and the facets of society. Only the finest food was acceptable, so tended a small garden on the mansion grounds to get the freshest herbs and vegetables. crafted watches, medals, machined jewelry and other complex curios for royal patrons. mastered the ancient motions and entertained thousands. was a dancer in a traditional ballet troupe. 's job saw feeding elephants, tranquilizing lions, and training birds to display their plumage to titled visitors. managed the royal menagerie of a powerful family at their estate. Advancing in this line of work meant having refined social skills. occasionally offered something extra, if the lord or lady was in the mood. serviced many members of the royal family, and their guests. was a massage artist for an extended royal house. managed the other servants to ensure the lord's will was done, even before the lord knew what it was. cleaned rooms and moved items as directed by the senior staff, while attempting to remain invisible to the lords and ladies of the house. was a low-level servant in a royal house. If it succeeds and it picks Tynan's solidBio, then it attempts to pick a different bio 50% of the time, and if it rolls that 50% but fails to pick a new one, it just defaults a shuffledBio.īackstory List Generic adult backstories Title If this fails for all the pawnBios in whichever list it chose, then it defaults back to the shuffledBios. That the backstories don't disable and workTags tagged as required (if any are so tagged).That the bio hasn't been used already (to prevent duplicate Humps running around).That it has the correct backstor圜ategories for the pawn its attempting to generate (i.e.If the pawn to be created is a faction leader - that the bio has the pirateKing tag.It has the right last name (if required),.Is the right gender (if one is specifically set as required).Once it has either list it then goes looking for one that (in this order): Randomly shuffles the list of ALL pawnbios or.Then there's a 50/50 roll performed and it either: If its a faction leader, it will always attempt to give it a solidBio.

If its a regular pawn, there is a 25% chance it will attempt to give it a solidBio. The mechanism for selecting whether a given generated pawn will use a randomly selected set of backstories (a "shuffledBio") or use one of the player generated characters (a "solidBio") is complex.įirst it checks what type of pawn it is.

List of player created adulthood backstories A through M.List of player created childhood backstories N through Z.List of player created childhood backstories A through M.There are 290 of such backstories, and they can be found here This can have the unintended situation of the same person returning to life multiple times. As a result, some backstories are always together, in a colonist that always has the same name. It is possible to buy an addon that allows the addition of a backstory or character into the game. Several adult backstories are not available in the character creation phase, but can randomly appear on raiders and wanderers. Currently there are 36 childhood backstories and about 85 adult backstories. Teenage colonists that age naturally to 20 years old will not gain an adulthood backstory. All colonists will have a childhood backstory, but only colonists generated at age 20 or older will have an adulthood backstory.
